Darkness in the Sunshine State
Humans Are Earth’s Creatures Too
Feel & Hear the Earth
I’ll Be Right There
All the Damn Vampires
Calling All Druids
SUPERB +5 : Conviction, Discipline
GREAT +4 : Lore, Resources
GOOD +3 : Contacts, Athletics
FAIR +2 : Survival, Presence
AVERAGE +1 : Empathy, Endurance
STUNTS & POWERS
- Evocation (-3) (Water, Earth, and Spirit)
- Refinement (-1) (Two Additional Focus Item Slots)
- Beast Change (-1)
- Wings (-1) (While in beast form)
- Inhuman Toughness (-2)
Hard to Hurt. Armor:1 against all physical stress.
Hard to Kill. Two additional boxes of physical stress capacity.
- Inhuman Recovery (-2)
Fast Recovery. physical consequences recover as 1 lvl lower
Vigorous. Endurance never restricts / may skip a night of sleep
Shrug It Off. In combat, once per scene, may clear away a mild physical consequence as a supplemental action.
- The Catch (+3) (Applies to both) Cold Iron, known to only those with special knowledge or research abilities. Also, Recovery requires contact with the Earth for at least 30 minutes every day.
Physical O O (O O O)
Mental O O O O
Social O O O
None Shall Pass
When urban druid Rhiannon Woodsage finds her mystic grove under siege by a local street gang, she turns to her friends, a powerful weregator and the local bibliomancer supreme, for help. Together they discover the dark secrets behind the gang’s evil power – but will they be able to stop the vampires that are secretly trying to shut down the druid’s haven?